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WILLOW (NES) Frequently Asked Questions
by Martin Nielsen
text transferred to HTML and graphics added by Joe Frese.
Further HTML changes by David Tayman (with permission from the author).

Version 1.0

 
DISCLAIMER
This FAQ is an independent publication, offered free of charge. The information in this FAQ is provided without any warranty, written or otherwise. The author or any of the individual contributors will not assume any responsibility for the acuracy of the information in this FAQ. This FAQ is only available from the NES WORLD. You're more than welcome to contribute with information about the game. You're allowed to copy the FAQ, but not take charge for it! You're NOT allowed to use parts of the FAQ without permission! You're NOT allowed to change the text in the FAQ!
 
CONTRIBUTORS
Here's a list of all who have contributed with information to this FAQ: Martin Nielsen (c) 1995
 
INDEX
1.0 Cartridge Info
2.0 History
3.0 Characters
4.0 Tips
5.0 GameGenie Codes
6.0 Pro. Action Replay Codes
 
1.0 CARTRIDGE
Title : Willow
Size : ?
Maker : CAPCOM
Release date : 5. November 1991 (Denmark)
Game Type : Adventure
Players : 1
Continue : Yes
Password : Yes
 
2.0 HISTORY
[ Missing.... ]
 
3.0 CHARACTERS:
Willow Ufgood
The hero in the adventure. He is little but brave.
Madmartigan
An Daikini warrior and an erratic scoundrel.
Sorsha
The evil Queen Bavmorda's daughter.
Willow's family
Warm support for the fighting hero.
High Aldwin
Nelwyn's wizard and Willow's teacher.
Franjean and Rool
Brownies who help Willow on his journey.
 
4.0 TIPS
4.01 The History starts in Nelwyn
Destiny has chosen the poor farmer Willow Ufgood to be the big hero. The history starts in a small village called Nelwyn, where Willow and his family live. Here you can get a lot of help. Talk to people you meet, to get clues to follow and go north to Dew. You have to stop on the way to kill some "Slimes" to receive experience points. When you have reached level 3 you can continue your journey to Dew. Go up and to the right to reach the village. Home with the family, Willow can heal his wounds and get his strength back. You can always return to Nelwyn to get strength and energy. Visit the village warrior Vohnkar, and he will give you a longsword. You won't get far without it.

EQUIPMENT:


Long Sword

Magic Acorn
       
 
4.02 Visiting the village Dew
On the way to Dew you fall into an ambush. Fight the enemies with your sword and you get important experience points. The inhabitants of Dew live in fear of a strange being called Bogarda. There are rumors which tell what the being really is, and Willow has to find the truth to free Dew. On your mission to free Dew you have to get experience and new equipment which you need later. One of the inhabitants gives you a wooden shield. Talk to the chief when you have the shield. The chief in Dew is very suspicious to strangers, but you better talk to him, because he might tell you something very useful. The old man doesn't only heal your wounds. He can also make weapons of dragonscale. When you have done this, move on to the northern wood which lies north of the town. When you have killed, go back to the village and talk to the blacksmith and then move on to the western wood. You can get the little steel shield in the cave in the western wood. When you have been in the Dragon cave, go back to the village and get the dragon shield and dragon sword.

EQUIPMENT:


Wooden Shield

Golden Statue

Healing Mace

Little Steel Shield

Dragon Sword

Dragon Shield
 
4.04 Bogarda's cave in the north wood.
The wood north of Dew is filled with monsters and farthest inside the wood is Bogarda's cave. Bogarda's cave is guarded by one of his ruthless subjects, but you have to get past them to save the village. If you're lucky you will find usable items on the way. You need the battlesword to kill Bogarda. Hit him until he is out of energy. The healing mace doesn't work in Bogarda's cave. Look out for the zombie so that it doesn't transform you into a grunting pig. Bavmorda's incantation prevents people from using the bridge west of Dew. Here you run into the Nail Clan, for the first and hopefully the last time.

EQUIPMENT:


Strength Ring

Flowing Fire

Battle Sword
     
 
4.05 Death wood and the dragon Matanda
The death wood is worse than the northern wood of Dew. Here even the trees are evil. Matanda's cave is even more extensive than Bogarda's. Explore it carefully. On the way to the dead wood you will meet the brownies Franjean and Rool. They will tell you about the fairy Cherlindrea. The old woman is surprised to see Willow, but wants to help him if he helps her find her pet called Po. Po disappeared in the dead wood. Po is a kind pet who looks like a bird. Po can help Willow when he finds it. Tempt Po with the magic flute. From Po's house you have to go as long as you can to the right and then follow the path until it goes south. Then you take the first road to the right and the first road which goes upwards. Go right where the road splits in two, and then follow the road up and to the left. Take the first road left and then just follow the road, and you will get to the right place. Big awful monsters rush around in the dead wood. Avoid their projectile weapons. You have to get the crystal ball from the dragon Matanda. There are loads of useful items in Matanda's caves. You have to explore all Matanda's caves before you can continue your jourey. It is worth the trouble, because the games gets more interesting from here. Remember: if you die in one of the caves you will lose everything you have collected till then. You get full energy and magic when you find the shield and the ocarina. When you have found everything return to Dew by using the ocarina outside the cave. When you have found the secret path from Matanda's cave the fairy Cherlindra appears in a cascade of magic. She gives Willow the magic wand. The fairy Cherlindra is respected by all her goodhearted friends because of her great wisdom.

EQUIPMENT:


Flame Sword

Thieves Bracelet

Dragon Scale

Golden Shield

Ocarina

Medicinal Herbs
 
4.06 The Road to Lake Cheef
Free Madmartigan when you have found the sword and the key. Then go the the Wanderers Inn.

EQUIPMENT:


Devil Eye Sword

Key
       
 
4.07 Wanderers Inn
Here you will get full energy and magic. Willow also meets Madmartigan. He tells about the Nail Clan, who can breathe under water. Find Kchil, who gives you Wakka Seeds. Now can move on to Lake Cheef, which is directly north.
 
4.08 Lake Cheef
Use the Wakka Seeds, so that you can walk under Lake Cheef. In the first cave after the lake you find Raziel. You have to reach level 13 before she can get normal again. If you help her, she will do something for you. Sorsha is blocking the way to Rocky Mountains, so you'll have to wait.
 
4.09 Muzh's cave
This is the 2nd cave after the Lake. Find all the items and kill Muzh. Then continue to Elora's Tower.

EQUIPMENT:


Fleet Magic

Metal Shield

Renew Magic

Terstorm Magic

Zhena's Flute
 
 
4.10 Elora's Tower
Talk to Elora Danan. When you have all the items you have to go back to the place where Sorsha blocked the road. Now she is gone and you can enter the Rocky Mountains.

EQUIPMENT:


Red Crystal

Blue Crystal

Spirit Crest
     
 
4.11 Rocky Mountains
It is easy to collect experience points here. Stand outside the house where you will get the Thunder Magic. Shoot the enemies with the magic and you get 2000 points for every 4th enemy you kill. When you don't have any magic left, just go inside and fill up. When you have reached level 16 you can continue.

EQUIPMENT:


Specter Magic

Thunder Magic

Heal Ball

Tail Shield
   
 
4.12 The way to Tir Asleen
To get here you have to turn right from the place where you found the Thunder Magic. Take the first road which goes straight up and then the 2nd road left. Follow the path and then go straight down. Take the first road on the left hand and use Specter Magic to through the Mouths on the Ground. Enter the cave. In the cave you have to go down and right. Talk to the old man and follow the road to the crossing. Go down and take the first road on your right. Go up and take the first road on your left. Go down the stairs to the right as long as possible to get to the bridge.Go down the stairs and to the left as long as possible. Take the first road on your right and you will get to the bridge. You can't pass the bridge yet, so walk through the door. You will receive the Wing Sword of Adik. Go down and take the first road on the right. A person tells you that the bridge is bewitched. Go back to the old man in the cave and he will give you Witch's Shoes.

EQUIPMENT:


Wing Sword

Witch's Shoes
       
 
4.13 Tir Asleen
The village is almost destroyed, but there is one house where you can get energy and magic.

FIRST VISIT: Go up to and inside the castle, through the green door. To get through the main hall, you have to talk to the old woman on the rock. When you have found the Kaiser Sword, Wonder Sword and Battle Shield, you can fight against the Eborsisk. When you have defeated him and gone through the door, you're caught in a dungeon. Here you find your friend Madmartigan. General Kael takes the Spirit Crest, but you get it back later in the game. To get out of the dungeon, you have to press yourself against the walls and a secret path appears. Your friends the Brownies show up and give you the Powder of Unrequited Love. Go farthest down to the right and then to the left to get to the cave which leads to Nockmaar.

SECOND VISIT (after the visit with Abang in Nockmaar): Outside the entrance to the castle you'll have to go to the left and follow the path to a house. Go inside and talk to the woman who lives there. She wil give you a key to Nockmaar. With help from Po and the Ocarina you will get back to Nockmaar fast and easy.

EQUIPMENT:


Kaiser Sword

Wonder Sword

Battle Shield

Powder of Unrequited Love

Key to Nockmaar
 
 
4.14 The way to Nockmaar
The Brownies meet you by the entrance to the cave. Find the Fury Shield and go to to the right as far as you can and up. Follow the corridor and when you get out, find and follow the road to Nockmaar. Go up and to the right to get to the castle called Nockmaar.
 
4.15 Nockmaar
FIRST VISIT: Use Specter Magic to transform and scare the guardian. Go inside and find Abang. He will improve your Wing Sword. Go back to Tir Asleen to get the Key to Nockmaar.

SECOND VISIT: Find Sorsha, defeat General Kael and Bavmorda and you have finished the game!!

 
5.0 GAME GENIE
ZASEGOUI = infinite magic
TGNILGSA = invulnerability
XZKYILKP+AVUOXSOZ = Start with all items
GEKISVZA+PNKINTSL = Start on XP Level 5
PEKISVZE+PNKINTSL = Start on XP Level 10
TEKISVZE+PNKINTSL = Start on XP Level 15
 
6.0 PRO ACTION REPLAY
None.

You're welcome to send tips or just drop a line at:
Snailmail: Martin Nielsen, Satervej 1, 9520 Skorping, Denmark
Internet and Fax: i1q@dc5101.aalborges.dk or 1q@sofi.aalborges.dk, (+45) 98 392 996