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For the fantasy epic Willow, ILM
utilized some classic in-camera compositing tricks, as with the use of this canyon
maze set (modeled by Paul Huston) through which heroes Willow and Madmartigan will
ride on horseback. Chris Evans adds final touches to a Caroleen Green matte painting
of distant mountaintops and a cloud-filled sky, while the foreground black hole in
the miniature canyon will later be fit with a screen for rear-projecting images
of the horseback riders.
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A starting point for the fantasy epic
Willow were production-concept illustrations that helped conjure up the look
of a fairy-tale land. Painting by Richard Vander Wende. [Note from Connie: this is an
early concept for the Nelwyn Village.]
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Willow production painting by
Richard Vander Wende. [Note from Connie: this is an early concept for the Standing
Stones area, which was the point of departure when Willow left the village.]
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A final production design by Richard Vander
Wende for the two-headed Eborsisk of Willow.
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Sean Joyce concept painting of the fearsome
General Kael, one of the villains of Willow.
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Internationally acclaimed French cartoonist
Jean Giraud (who has also worked under the nom de plume "Moebius") produced a
series of production illustrations for Willow. This shows concept art for
the character of King Kael.
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Another fantastic Willow character/costume
design by visionary artist Jean "Moebius" Giraud. Here's the design for the warrior
hero Madmartigan.
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Illustration concept for the throne room set
of the evil Queen Bavmorda, for Willow. Art by Jean "Moebius" Giraud.
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Willow creature study by John Bell.
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The Eborsisk was created as a stop-motion
puppet under the supervision of creature shop veteran Phil Tippett, pictured here.
Tippett shared overall effects supervisory duties with Dennis Muren and Michael
McAlister. Adding to the realism on major moves was ILM's own go-motion technique, in
which a puppet can be programmed to move during each frame exposure for realistic
motion-blur.
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In this Chris Evans production painting, the
two-headed Eborsisk is pictured fighting for the evil Queen Bavmorda.
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Creating a creature starts with a script
and is first conjured up in the art department. In this early Dave Carson production
illustration the two-headed Eborsisk went solo.
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Film of the fire-breathing creature in
action (still from film).
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With strokes and dabs of brush and oils,
matte painters conjure up entire environments. Willow, with its fantasy story
line and mythic landscapes, is one of the showcase examples of this unsung art form.
The creation of the village of Nelwyn, with its surrounding mountains inspired by the
limestone formations of Kweilin, a region in southern China, began with this
preproduction concept by Chris Evans.
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The final painting of the Nelwyn village,
produced by Chris Evans.
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Detail of Nelwyn village (black areas to
be composited with live-action footage).
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Final Nelwyn village composite. The shot
began tight on the village and pulled back to reveal the entire valley.
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Willow's adventure begins as he and a small
band leave the valley of Nelwyn to return a baby girl (actually an endangered princess)
to the outside world. This Chris Evans preproduction painting worked out a farewell
look for Willow's band.
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Artist Chris Evans, who supervised the film's
matte paintings, checks out a series of test exposures designed to match the live-action
footage. The final painting would be accomplished as a "latent-image" composite,
in which live-action film photographed with the desired portion of the lens blacked out
by painted glass, would be rewound and the black part of the frame filled with
a matte painting exposure. This in-camera technique traditionally bypassed opticals
for a first-generation quality image.
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Live-action plate exposure; masked area
reserved for a matte painting of Nelwyn valley.
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Final latent-image composite.
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Lining up placement of a matte line on a
VistaVision camera lens for a latent-image Willow shot are Chris Evans (left),
Wade Childress (center), and Craig Barron.
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Willow and the evil Queen Bavmorda in a
final face-off. Dave Carson production illustration.
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A deadly brew intended for the baby princess
proves the undoing of Bavmorda. The killer smoke is worked out in this Dave Carson
design.
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Effects camera supervisor Bruce Walters
and head animator John Armstrong created the smoke with a complex slit-scan approach,
filming light streaks through rippled glass and adding glows and animated electrical
bursts.
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Close-up of Bavmorda (actress Jean Marsh)
going up in smoke.
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The breakthrough digital-transformation
scene in Willow, in which the title character's handling of a magic wand sets
off a metamorphic sequence, began with an old-fashioned storyboard by artist David
Lowery.
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Shots from the digital morphing effect
for Willow.
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The transformation sequence in Willow
required a series of animatronic puppet creatures (with the transitions morphed).
Here Wesley Seeds prepares a goat puppet.
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Blue-screen filming for the transformation
sequence began with the animatronic goat puppet, animated here by Bob Cooper (kneeling
in foreground) Jeff Olson (kneeling in background, to the right), and Blair Clark
(standing).
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The goat puppet with its neck fully
extended brought the physical animation to the ostrich stage of the
transformation.
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The ostrich caught in the digital realm.
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Some of the transformation stages were best
staged with the real thing, such as this tiger that took the ILM blue-screen stage.
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Once the puppets and live-action elements
were shot, they were scanned into the digital realm. Here Lincoln Hu (left) and
Doug Kay (right) monitor a now digitized tiger.
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The transformation sequence originally was
to include a live-action cut with a half-human, half-tiger figure, but this idea was
dropped in foavor of a seamless morphing effect. Here David Allen points out a detail
on the sculpted tiger headpiece to Richard Miller.
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The humanoid tiger, realized as a creature
suit, is prepared for blue screen by Anne Polland (left), Jean Bolte (middle) and
Tony Hudson (right).
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ILM's VistaFlex camera records the antics
of two Willow brownies, with the performers clambering on an oversized set
representing a section of a runaway cart. Eyeing and lining up the action from above
are visual effects supervisor Michael McAlister (left) and camera assistant Pat
McArdle (right).
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Woodland study for Willow.
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The creative brain trust (left to right: George
Lucas, director Ron Howard, Phil Tippett, Dennis Muren) contemplate an enchanted
brazier that will come to life in a climactic sequence in Willow.
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Cameraman Bob Hill shoots the brazier,
which was animated as a stop-motion blue-screen element.
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The fairy queen Cherlindrea (Maria Holvoe)
hovers over the child destined to bring about the downfall of the evil Bavmorda.
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Willow (Warwick Davis) encounters a forest fairy
in a magical shot from the film.
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Chief model maker Lorne Peterson prepares
a one-third-scale redwood forest set for Willow.
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An interactive Cherlindrea light element
is prepared on the miniature forest set.
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Dennis Muren (who shared effects supervisory
duties with Michael McAlister and Phil Tippett) checks the glowing gown of Cherlindrea
prior to shooting the forest wonderland scene.
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Muren watches as an actress is flown for
blue-screen work (later she will be transformed into the forest fairy who
greets Willow).
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The custom motion-control flapper that
animated the wings for Willow. The wings would be rephotographed with an
animation camera setup that aligned them to the forest fairy performers, with added
flight path animation effects by Bruce Walters.
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Animation department head Wes Takahashi
painstakingly constructs from etched plastic the miniature wings that will adorn
the forest fairies of Willow.
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